This is a how-to guide on rendering three-dimensional objects. The target operating system is Windows, but these same principles and techniques could be used in other contexts. The primary implementation is based on OpenGL, but alternate rendering systems are also presented....
Genre: Computers & Technology, Graphic Design, Software, Web Graphics, Nonfiction, Teen & Young Adult
Size: 161 pages
Free eBook download for Kindle from 02 April 2020 onward PDT/PST